Tutorial Block Party Games : Funny And Lucky Games

Tutorial Block Party Games : Funny And Lucky Games
Block Party
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Power Rangers Samurai: Rangers Together, Samurai Forever!

The Games Summary Rangers Together, Samurai Forever! 
This Is My Favorite Adventures Games on nickelodeon, Help The save World from monsters enemys, Power Rangers Samurai: Rangers Together, Samurai Forever is Nice Games SWF, Nick.com productions and Nickelodeon Games TV
Missions
Xandred and his Nighlok monsters are threatening Earth, help the Power Rangers put a stop to this evil! Play Power Rangers Samurai: Rangers Together, Samurai Forever! Free Online Now - Nick Action Games! Only the Power Rangers can join forces to put an end to evil. 

Lego Batman 2: DC Super Heroes

And why should it? Once you've cracked the formula for gaming alchemy, why would you mess with it? That said, Traveller's Tales always packs its games with a staggering amount of collectibles and content, while tossing in a couple of new mechanics. The result is that its games boast a ton of replayability and depth, as players are encouraged to tackle conquered levels with new characters to unearth hidden Lego treasures. Once again, Lego Batman 2 is no exception to this rule – although for its latest release, Traveller's Tales has really gone to town. Lego Batman 2 is bursting at the seams with content for players to get stuck into.

The game's story kicks off with Bruce Wayne and US presidential candidate Lex Luthor arriving at a ceremony for the Man Of The Year Award. Naturally Wayne beats Luthor, but just as he accepts the award, the Joker and a number of Batman villains crash the party and help themselves to the belongings of everyone in attendance. Wayne quickly switches his tux for his Batman briefs and, along with Robin, chases after the Joker. Lex, meanwhile, makes a note of the Joker's ability to create mind-altering gas, and decides it might make a worthwhile asset in his bid for the White House.

While the gameplay basics of the Lego games are in full effect here, players will notice a couple of kinks in Traveller's Tales' usual formula. Lego Batman 2 is the first in this series of games to feature dialogue. In the past, the characters in Lego games mugged for the camera, putting a jovial spin on the stories of whatever film or IP their game was attached to. It was a delivery as funny as it was subtle – it even made the Star Wars prequels watchable. In a way, stuffing words into the mouths of Lego characters feels as monumental as the first time Charlie Chaplin's tramp spoke.

However, TT has gone to some lengths to make sure the dialogue in Lego Batman 2 crackles with humour. Instead of the gurning, we now have snarky and witty trade-offs between DC's characters. Most of the best material centres around Batman's pathological loner status, which Traveller's Tales elevates to hilarious levels of prickliness. "We're not!! Calling!! Superman!!" he yells at Robin after the umpteenth time the Boy Wonder suggests asking the Man of Steel for help.
Lego Batman 2

Speaking of Superman, he and a veritable truckload of some of DC's best-loved characters are available to play with, besides Batman and Robin. Each of them brings along their own set of abilities, some of which are unique to them (such as Green Lantern's power ring or the Flash's superspeed) and some they share with other characters (Batman's batarang and Wonder Woman's tiara do pretty much the same thing, as do Superman's heat-vision and Cyborg's optical laser).

Not to be outdone by their super friends, Batman and Robin have access to a selection of suits that give them special abilities. For Batman there's the Power Suit, which gives him super strength and the ability to fire rockets; the Electricity Suit, which allows him to absorb and channel electricity; the Sensor Suit, which gives him X-ray vision and invisibility; and the Bat Suit, which combines the sonic gun and gliding powers from the first Lego Batman game's Sonic and Glide Suits respectively.

Robin, for his part has a new Snow Suit, which gives him an ice canon and invulnerability to cold; the Hazard Suit, which allows him to shoot water and makes him immune to toxic waste; and the Acrobat Suit, which enable him to reach and swing from higher points in the environment and allows him to create a bubble to zip about in. Robin's Magnetic Suit also makes a return from the original Lego Batman game.

The different powers of each of the suits and characters factor into the level design quite smartly. The main emphasis here is on teamwork as no character is completely overpowered to the point where they can progress through the game alone. Superman, for example, can fly, is invulnerable to damage, and has heat vision and a cold breath blast, so you'd think he'd be pretty unstoppable. Then again, he can't break silver blocks and he reacts badly to kryptonite-powered weapons and force fields, so a companion is required to help him through several levels.

Progression through the levels is typically a mixture of combat, platforming and puzzle solving, with the odd rail-shooting stage thrown in for good measure. It's not exactly new, but the genius of TT is that the developer manages to make tackling its game fun throughout.

The game's main challenge doesn't lie in its boss battles, its combat or its shooting. It lies instead in its wondrous sense of discovery; each level the player visits on their first play-through is filled with items that are out of reach for the characters they're playing with, beckoning them back when they've unlocked a few more.
Lego Batman 2

On top of that, the game's hub environment is a gargantuan map of Gotham City, which the player unlocks incrementally as they progress through the game. Once the story missions are completed, players have the entirety of Gotham to explore and they can navigate it using some of the game's vehicles, hurtle through the streets as The Flash or they can fly through it with one of the characters capable of doing so – as a nice touch, whenever Superman takes to the skies, the John Williams score from the Superman movies blasts out of the speakers.

The rain-lashed cityscape is filled with recognisable landmarks from the Batman universe such as Arkham Asylum, Wayne Manor, the Wayne Enterprises Tower and the Ace Chemicals plant. The city is also filled with villain boss battles, and successfully defeating a boss gives the player the opportunity to buy them as a playable character. There are also challenges in every environment, which range from using Batman's suits to nab a gold brick, riding a lion around the Gotham Zoo collecting studs, and clambering up the sides of buildings to pick up vehicle parts. To give you an idea of how much there is to do in the Gotham hub, bear in mind that my first play-through of the game's 15 story levels meant I had completed a paltry 19.8% of it.

Lego Batman 2: DC Heroes isn't groundbreaking but it is consistently fun, and while it might not take top honours for best Batman game of all time (that belt is still held by Batman: Arkham City), it's easily the best Lego game we've seen in years.

ASPHALT 7


ASPHALT 7- Welcome to the month of July 2012! Would have many other surprises in this month, especially in the gaming industry. During the month of June, so many games that got a perfect score of GameSaku. In total there are 8 games that scores the maximum. Among the eight games we have to choose one, the best of the best games to be crowned as the best month of June 2012.

After conferring with the entire staff at GameSaku, we finally get a well-deserved name of the game wins. The game is ........ ASPHALT 7 from Gameloft! Yes indeed since has not been any release in the App Store, many people have talked about it and ga wait to try this game. In addition to its sharp rise in the graphics of Asphalt 7, the price offered is also cheaper and more IAP still in the reasonable and friendly. Single Player play in this game is very exciting especially in multiplayer mode and play with your friends.



In addition to the highlights of Asphalt 7, native Indonesia Game developers Rob n Roll is also entitled to be given high appreciation. With great graphics and gameplay that goes well, Rob n Roll makes a new standard for game developers in the country. So, Congratulations to Gameloft for Asphalt seventh game that has become the best choice GameSaku month of June 2012. You can also see some of the other finalists such as Pocket Planes, Project 83 113, Dice Soccer, Mega Run and Magic 2013. See you next month, hopefully more and more games with good quality

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Naval War | Arctic Circle


from nickelodeon games to reviews  Naval War | Arctic Circle

 

Summary: Naval War: Arctic Circle is a first in a series of Real Time Strategy (RTS) 

games where the player battle enemy naval and aerial forces questing for power and ultimate world domination.

Middle of the road. That's where Naval War: Arctic Circle lands. This ambitious sim comes with significant strategic depth, two involving campaigns sure to test your abilities as an admiral, and even reasonably thorough tutorials sure to get newbies over the learning curve. But it's hard to fully appreciate these good points due to the clumsy interface, the terrible visuals and sound, and the unforgivable absence of any way to save your progress during missions.


Visuals aren't exactly cutting edge, but you can at least expand the 3D window to the full screen for a close-up look at your fleet.


Visuals aren't exactly cutting edge, but you can at least expand the 3D window to the full screen for a close-up look at your fleet.


Everything about Naval War: Arctic Circle is straightforward. You get two lengthy campaigns depicting both sides of a war between NATO and Russia in the 2030s and a one-vs.-one multiplayer mode. The story unfolds during talking-head dialogue sequences between missions, chronicling the conflict over northern resources made more accessible since global warming got rid of that pesky ice. Conversations are witty and well written, which draws you into scenarios despite the subpar graphics in these scenes. You have to use your imagination to get past bucket-bottom art that features static faces drawn with all the talent of a third grader who has just graduated from coloring books. Photoshopping pics of actual naval officers would have been a better option.


In fact, the overall visual quality of the game is lackluster, though this is partyl in keeping with the subject matter. The focus is solely on commanding naval task forces from the perspective of an officer sitting in a war room. So the interface is bleak, comprising a simple top-down map screen main view with little ship and plane icons along with a small 3D window that tracks units out on the sea and in the air. The audio presentation isn't much better, thanks to the out-of-place rock music and the lack of significant battle sound effects. Nothing gets in the way of waging war on the high seas, but nothing adds to the story or atmosphere, either.


Witty dialogue sequences add a bit of flavor to the campaigns, even though the scenarios play out more like bland training exercises.


Witty dialogue sequences add a bit of flavor to the campaigns, even though the scenarios play out more like bland training exercises.


You can tweak the interface to give the 3D view more real estate, but the quality of the unit models and their choppy animations make doing so a waste of time unless you're aiming for nothing more than a close-up of an enemy blowing up real good. Controls are unintuitive, and everything feels a bit out of place. For at least the first few missions, you need to constantly remind yourself how to do basic things, such as send choppers out on recon missions, due to oddities like the need to close some windows to give orders and the inability to use mouse scroll to pan the map around.


Gameplay is dry in Naval War: Arctic Circle, but there is a lot of tactical depth. Even though this is a naval game, you command full task forces and spend at least as much time sending helicopters to hunt subs and fighters to intercept enemy fighters as you do playing Popeye. You are given a tremendous amount of control over your units, as well. Everything in the game is geared to be closely overseen, if not micromanaged, including loadouts and individual attacks. Units do function on their own, though. Forget about a dogfight, for instance, and your pilots will deal with enemy missiles by initiating evasive maneuvers all on their lonesome. That said, there isn't any room for customizing your fleet, picking ships, and so on. Campaign scenarios are set in stone, as are the non-dynamic campaigns, so you need to work with the hands that are de



alt.

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Prototype 2 Review

Prototype 2 Review
Forgettable fun.Prototype 2's brutal delights help it to overcome its sporadic missteps.

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good Prototype 2 games
* Empowering movement mechanics
* A huge variety of deadly attacks
* Incentives for experimenting
* Collectibles are fun to hunt down.
bad Prototype 2 games


* Almost no challenge
* Contains little that hasn't been seen before.





There comes a point while playing Prototype 2 when you realize the marketing campaign was a lie. The Homecoming trailer weaves this heart wrenching story of a soldier who told his family to trust the government and how it cost them their lives. With that pain, Sgt. James Heller becomes a relatable character and we want to see him use his superpowers to exact revenge on those responsible. But that motivation is lost when the game starts and Heller begins shoehorning curse words into every other sentence. The emotional connection to our protagonist is severed. Heller becomes an angry caricature, and Prototype 2 becomes an enjoyable but predictable action title.

Prototype 2 Video Review

If you skipped the original Prototype, you won't have an issue jumping into the sequel. About 14 months after the events of the first game, New York City is once again in the grips of a viral outbreak -- supposedly at the hands of Alex Mercer, the antihero of the original title. Heller blames Mercer for the death of his family, and through a 14 or so-hour game (if you do all the side quests), it's our job to rain vengeance.

The story doesn't get much deeper than that. You'll partner up with shady characters throughout the journey, and they'll feed you missions that usually end with Heller beating the hell out of a bunch of soldiers or mutants. The setup is repetitive, but the action is entertaining.

Prototype 2 gives you five weapons to morph Heller's hands into, and you assign two of them to the face buttons. See, Heller's powers -- given to him in a WTF moment by Mercer -- allow him to create these tools of destruction, leap tall buildings in a single bound, and ingest people so he can steal their memories and shapeshift into their forms. He's also packing the ability to turn people into bio-bombs. So, know that.

It's a delicious recipe. Leaping into the air, targeting a foe and swooping in for a claw attack that beheads the bad guy is fun. Sneaking around a base disguised as a solider and absorbing unaware enemies is cool. Prototype 2 excels at making you feel like a badass. Completing tasks levels you up so you can move faster, fly farther and become invulnerable to gunfire. Absorbing specially marked characters upgrades your abilities so you can pounce on victims from farther away and increase the range of your Whipfist.

With each mission, you feel Heller getting stronger and stronger. Brutes that used to be the bane of your existence eventually become your pets and the first helicopter you KO with an uppercut will leave you feeling like the apex predator of New York City.

On top of that, developer Radical Entertainment nails what work works in open world games -- collectables. New York City is broken into three zones, and each section has a slew of side tasks to knock out. There are infected lairs to clear, teams to kill and blackboxes to find. Although you'll need to find these locales, the general areas are marked on your map. This is awesome and led to me spending an hour knocking out side missions as soon as I stepped foot on each island.

Tearing tanks apart is fun.
Tearing tanks apart is fun.
And while that's rad, it kind of points out one the problem with Prototype 2. I was playing to complete it -- to get the 14 blackboxes in the green zone and to get Heller's tendrils to level four. The grinding is fun, but I couldn't have cared less about why this priest had me attacking the 400th Blackwatch soldier that looked just like the 40th.

Even though becoming this ultimate killer is cool, it doesn't hide the fact that nearly every mission is running into a base, forcefully assuming an identity, and exiting the alert. It doesn't hide the fact that the animations for many of Heller's moves look like those of the nearly 3-year-old Prototype, which look like those of the nearly 7-year-old The Incredible Hulk: Ultimate Destruction.

Outside of the animations, Prototype 2 still doesn't look like a 2012 blockbuster game. Blackwatch badges are muddy on characters, and Heller's absorbing animations are clearly going through his body and not into it. The best example of all this comes as a stabbing scene at the very beginning. The knife goes into the body, but it's just gliding in like it's stabbing air -- the moves have no impact.

Radnet Content
If you buy Prototype 2 right away, you're going snag a pack-in voucher code for Radnet Content. After redeeming the code, you'll get access to seven doses of weekly content that includes challenges with leaderboards, themes, videos and more. As it's not part of the game and supposedly won't be available after the initial launch window, it's not being factored into the review, but if you're looking to pick up Prototype 2 right away, head's up that you're getting extra challenges that'll be on your NYZ map.
Closing Comments
Having no impact is kind of the M.O. of Prototype 2. I enjoyed leveling up Heller and completing side quests, but none of it really meant anything to me. Outside of the Trophies I have for my efforts, I doubt I'll remember much of Prototype 2's sterile side missions and curse word-laden dialogue. Prototype 2 is fun, but it sure is forgettable.

FIFA 12: UEFA Euro 2012 Review

FIFA 12: UEFA Euro 2012 Review
EA Sports: It's in the game… except when it's DLC.
Over the last few decades football has strayed far from its working-class roots. Bleak rain-soaked terraces, pints of cloudy ale and half-time pies have slowly been replaced by generic stadia, overpriced continental lager and the dreaded prawn sandwich. It's become unreasonably expensive to attend top-flight matches. And supporting your nation at this year's Euro 2012 finals in Ukraine and Poland is beyond the means of most individuals. But even if you want to stay at home, and experience the competition from your sofa, controller in hand, you'll too have to pay a premium. UEFA Euro 2012 is DLC for best-selling FIFA 12, and costs 1800 MS points on Xbox LIVE and £15.99/$25.99 on the PlayStation Store. Its high price-tag isn't necessarily a criticism, but inevitably it invites greater scrutiny of what content is on offer.

When it comes to gameplay, there's very little to say. It's FIFA 12, unaltered. If you're at all familiar with that game, there's nothing new to learn or get your head around. FIFA 12 is a great game, and avoided series stagnation by incorporating several new features this year and reinventing aspects of its gameplay, such as the way in which you defend. And it's all present and correct here, ensuring the gameplay experience is of the same high quality. So what are you actually getting when you download UEFA Euro 2012? nickelodeon games

Final Fantasy XIII-2 | PS3, Xbox 360

Final Fantasy XIII-2 | PS3, Xbox 360 XIII-2 Review
Lightning vanished. Travel through time to find her.
Final Fantasy XIII-2 | PS3, Xbox 360
Final Fantasy XIII-2 starts not long after XIII, In which Lighting finds herself protecting the throne of Valhalla from the games Antagonist Caius. During the battle another male appears, one of the two protagonists of the game Noel. Lightning decides to get Noel to travel back through time to her sister (Serah), The other Protagonist of the game & the story begins in their Journey towards Valhalla & finding Lighting. The character change isn't all that bad. Serah may not be as strong as her Older sister Lighting, but she is still a leading lady. She isn't as annoying as any of the previous characters of the game like Hope & to a certain extent Vanille & the fact that the two main characters Health levels up quite good & the fact that you shouldn't come across a situation in which you keep having a character die for the simple reason that the game is much easier then the previous one so you won't have much need for phoenix downs or even potions. Having one of them or a monster with the role of medic levelled up slightly is enough for most of the casual fights in the game. Though how ever when it comes to some of the boss fights they're roles will have to be levelled up a fair amount & you will have the do the usual changing from one paradigm to another multiple times.

When word of a sequel spread, the fear of that linearity persisted. But it seems the developers at Square-Enix wanted nothing more than to prove the gaming populace wrong with the same level of defiance Lightning and her friends showed the gods. Final Fantasy XIII-2 showers you with choice and branching paths. The battle system functions faster and includes several new features like tamable monster allies. But with these improvements, the story sheds much of its focus. Characters act without clear motivation, and the only driving force is to find Lightning. Without question, it's a better game, but Final Fantasy XIII-2 makes costly sacrifices to its narrative in order to achieve mechanical advancements.


Unlike in Thirteen in which you have one single road you can go & you had to take it you instead have a more open map feeling in which you can find hidden treasures by using mog to discover them. As you get further into the game you progress through the historia crux finding different versions of places & new places all together. In each different version of the place things are different, in one it could be snowing, in the other it could be normal blue sky. One could be destroyed or in ruins, the other might not be & the fact that in each different version you can explore places you couldn't in the previous version. In places you also come across distortions in time in which you have to complete to continue through the game & progress to the end which is estimated to take anywhere around twenty five hours to complete, unlike the lengthiness if XIII.

A new feature to the game is the fact that you have monsters that you can level up & that have a designated role. There is quite a lot that has also changed from XIII, the Crystarium levelling has. Instead of having five levels & multiple things to unlock in one level you have 99 levels & everything you unlock counts as a level so you have 99 things to unlock, which doesn't take too long for the first couple of roles, but as you progress through the game it does take longer to level up each role considering the amount that you need continues through each level & doesn't reset. A sweet feature in the game is the fact that you can close the time gates & re-do the level (In which you need to do with some to get the paradox ending).

Much like Final Fantasy X-2, this sequel approaches storytelling with a lighter heart. It still leaves plenty of room to get serious, but much of this emotional weight bears down towards the finale. In the beginning, Lightning somehow finds herself guarding the throne of Valhalla, a realm of chaos unbound by time. She fights a dark-haired man named Caius and -- in the midst of battle -- meets a stranger from a future age named Noel. She tasks Noel with traveling through time to find her sister and bring her to Valhalla, as Lightning can't leave the realm unguarded.

You acquire full control of Serah, Noel, and the systems that power them an hour or two after the opening sequence; a stark contrast to the slow build of the original. As soon as the two heroes leap into the flow of time, Final Fantasy XIII-2's open nature shines through.

Environments no longer follow a single path. With webs of rooms to explore and treasure chests hidden off the map, Final Fantasy XIII-2 encourages you to take your time and look around. You can access these environments, which dot the timeline, in more than one order. While a general flow from one place to another moves the plot along, the freedom to sidetrack greatly enhances the explorative flavor.

More impressively, you can unlock the ability to close time gates and start the area from scratch, correcting mistakes or just trying something new. This functions as a literal "reset button" mid-game. This sense of freedom, even if you choose to ignore it, helps Final Fantasy XIII-2 feel more like a traditional RPG where discovery dominates the experience.

Train monsters to fight by your side.
Train monsters to fight by your side.

At each new turn, battles separate Noel from bringing Serah back to Lightning. These battles share plenty of systems with the original, but Final Fantasy XIII-2 includes several crucial improvements, both large and small. One of the bigger changes: Serah and Noel are the only playable human characters in the game with the third party slot ready for a monster ally. Defeat a wild critter and you have a chance to tame it. Each critter has an inherent role in battle and a few special skills. Furthermore, each monster can level up along with the human heroes by consuming items.
A good change they also made is the speed in which you change paradigms. Instead of watching each character go through the change it does it instantly meaning you can get straight back to attacking without having to wait. That & the Auto Battle feature means that the whole fighting sequence is actually much faster & action-packed then XIII's. You also have the feature of Cinematic actions in which you have to press a sequence of buttons against the boss that you are fighting, which adds a nice aspect of the game which when watching is quite a nice feature
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