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The Games Summary Rangers Together, Samurai Forever! 
This Is My Favorite Adventures Games on nickelodeon, Help The save World from monsters enemys, Power Rangers Samurai: Rangers Together, Samurai Forever is Nice Games SWF, Nick.com productions and Nickelodeon Games TV
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And why should it? Once you've cracked the formula for gaming alchemy, why would you mess with it? That said, Traveller's Tales always packs its games with a staggering amount of collectibles and content, while tossing in a couple of new mechanics. The result is that its games boast a ton of replayability and depth, as players are encouraged to tackle conquered levels with new characters to unearth hidden Lego treasures. Once again, Lego Batman 2 is no exception to this rule – although for its latest release, Traveller's Tales has really gone to town. Lego Batman 2 is bursting at the seams with content for players to get stuck into.

The game's story kicks off with Bruce Wayne and US presidential candidate Lex Luthor arriving at a ceremony for the Man Of The Year Award. Naturally Wayne beats Luthor, but just as he accepts the award, the Joker and a number of Batman villains crash the party and help themselves to the belongings of everyone in attendance. Wayne quickly switches his tux for his Batman briefs and, along with Robin, chases after the Joker. Lex, meanwhile, makes a note of the Joker's ability to create mind-altering gas, and decides it might make a worthwhile asset in his bid for the White House.

While the gameplay basics of the Lego games are in full effect here, players will notice a couple of kinks in Traveller's Tales' usual formula. Lego Batman 2 is the first in this series of games to feature dialogue. In the past, the characters in Lego games mugged for the camera, putting a jovial spin on the stories of whatever film or IP their game was attached to. It was a delivery as funny as it was subtle – it even made the Star Wars prequels watchable. In a way, stuffing words into the mouths of Lego characters feels as monumental as the first time Charlie Chaplin's tramp spoke.

However, TT has gone to some lengths to make sure the dialogue in Lego Batman 2 crackles with humour. Instead of the gurning, we now have snarky and witty trade-offs between DC's characters. Most of the best material centres around Batman's pathological loner status, which Traveller's Tales elevates to hilarious levels of prickliness. "We're not!! Calling!! Superman!!" he yells at Robin after the umpteenth time the Boy Wonder suggests asking the Man of Steel for help.
Lego Batman 2

Speaking of Superman, he and a veritable truckload of some of DC's best-loved characters are available to play with, besides Batman and Robin. Each of them brings along their own set of abilities, some of which are unique to them (such as Green Lantern's power ring or the Flash's superspeed) and some they share with other characters (Batman's batarang and Wonder Woman's tiara do pretty much the same thing, as do Superman's heat-vision and Cyborg's optical laser).

Not to be outdone by their super friends, Batman and Robin have access to a selection of suits that give them special abilities. For Batman there's the Power Suit, which gives him super strength and the ability to fire rockets; the Electricity Suit, which allows him to absorb and channel electricity; the Sensor Suit, which gives him X-ray vision and invisibility; and the Bat Suit, which combines the sonic gun and gliding powers from the first Lego Batman game's Sonic and Glide Suits respectively.

Robin, for his part has a new Snow Suit, which gives him an ice canon and invulnerability to cold; the Hazard Suit, which allows him to shoot water and makes him immune to toxic waste; and the Acrobat Suit, which enable him to reach and swing from higher points in the environment and allows him to create a bubble to zip about in. Robin's Magnetic Suit also makes a return from the original Lego Batman game.

The different powers of each of the suits and characters factor into the level design quite smartly. The main emphasis here is on teamwork as no character is completely overpowered to the point where they can progress through the game alone. Superman, for example, can fly, is invulnerable to damage, and has heat vision and a cold breath blast, so you'd think he'd be pretty unstoppable. Then again, he can't break silver blocks and he reacts badly to kryptonite-powered weapons and force fields, so a companion is required to help him through several levels.

Progression through the levels is typically a mixture of combat, platforming and puzzle solving, with the odd rail-shooting stage thrown in for good measure. It's not exactly new, but the genius of TT is that the developer manages to make tackling its game fun throughout.

The game's main challenge doesn't lie in its boss battles, its combat or its shooting. It lies instead in its wondrous sense of discovery; each level the player visits on their first play-through is filled with items that are out of reach for the characters they're playing with, beckoning them back when they've unlocked a few more.
Lego Batman 2

On top of that, the game's hub environment is a gargantuan map of Gotham City, which the player unlocks incrementally as they progress through the game. Once the story missions are completed, players have the entirety of Gotham to explore and they can navigate it using some of the game's vehicles, hurtle through the streets as The Flash or they can fly through it with one of the characters capable of doing so – as a nice touch, whenever Superman takes to the skies, the John Williams score from the Superman movies blasts out of the speakers.

The rain-lashed cityscape is filled with recognisable landmarks from the Batman universe such as Arkham Asylum, Wayne Manor, the Wayne Enterprises Tower and the Ace Chemicals plant. The city is also filled with villain boss battles, and successfully defeating a boss gives the player the opportunity to buy them as a playable character. There are also challenges in every environment, which range from using Batman's suits to nab a gold brick, riding a lion around the Gotham Zoo collecting studs, and clambering up the sides of buildings to pick up vehicle parts. To give you an idea of how much there is to do in the Gotham hub, bear in mind that my first play-through of the game's 15 story levels meant I had completed a paltry 19.8% of it.

Lego Batman 2: DC Heroes isn't groundbreaking but it is consistently fun, and while it might not take top honours for best Batman game of all time (that belt is still held by Batman: Arkham City), it's easily the best Lego game we've seen in years.

ASPHALT 7- Welcome to the month of July 2012! Would have many other surprises in this month, especially in the gaming industry. During the month of June, so many games that got a perfect score of GameSaku. In total there are 8 games that scores the maximum. Among the eight games we have to choose one, the best of the best games to be crowned as the best month of June 2012.

After conferring with the entire staff at GameSaku, we finally get a well-deserved name of the game wins. The game is ........ ASPHALT 7 from Gameloft! Yes indeed since has not been any release in the App Store, many people have talked about it and ga wait to try this game. In addition to its sharp rise in the graphics of Asphalt 7, the price offered is also cheaper and more IAP still in the reasonable and friendly. Single Player play in this game is very exciting especially in multiplayer mode and play with your friends.



In addition to the highlights of Asphalt 7, native Indonesia Game developers Rob n Roll is also entitled to be given high appreciation. With great graphics and gameplay that goes well, Rob n Roll makes a new standard for game developers in the country. So, Congratulations to Gameloft for Asphalt seventh game that has become the best choice GameSaku month of June 2012. You can also see some of the other finalists such as Pocket Planes, Project 83 113, Dice Soccer, Mega Run and Magic 2013. See you next month, hopefully more and more games with good quality


from nickelodeon games to reviews  Naval War | Arctic Circle

 

Summary: Naval War: Arctic Circle is a first in a series of Real Time Strategy (RTS) 

games where the player battle enemy naval and aerial forces questing for power and ultimate world domination.

Middle of the road. That's where Naval War: Arctic Circle lands. This ambitious sim comes with significant strategic depth, two involving campaigns sure to test your abilities as an admiral, and even reasonably thorough tutorials sure to get newbies over the learning curve. But it's hard to fully appreciate these good points due to the clumsy interface, the terrible visuals and sound, and the unforgivable absence of any way to save your progress during missions.


Visuals aren't exactly cutting edge, but you can at least expand the 3D window to the full screen for a close-up look at your fleet.


Visuals aren't exactly cutting edge, but you can at least expand the 3D window to the full screen for a close-up look at your fleet.


Everything about Naval War: Arctic Circle is straightforward. You get two lengthy campaigns depicting both sides of a war between NATO and Russia in the 2030s and a one-vs.-one multiplayer mode. The story unfolds during talking-head dialogue sequences between missions, chronicling the conflict over northern resources made more accessible since global warming got rid of that pesky ice. Conversations are witty and well written, which draws you into scenarios despite the subpar graphics in these scenes. You have to use your imagination to get past bucket-bottom art that features static faces drawn with all the talent of a third grader who has just graduated from coloring books. Photoshopping pics of actual naval officers would have been a better option.


In fact, the overall visual quality of the game is lackluster, though this is partyl in keeping with the subject matter. The focus is solely on commanding naval task forces from the perspective of an officer sitting in a war room. So the interface is bleak, comprising a simple top-down map screen main view with little ship and plane icons along with a small 3D window that tracks units out on the sea and in the air. The audio presentation isn't much better, thanks to the out-of-place rock music and the lack of significant battle sound effects. Nothing gets in the way of waging war on the high seas, but nothing adds to the story or atmosphere, either.


Witty dialogue sequences add a bit of flavor to the campaigns, even though the scenarios play out more like bland training exercises.


Witty dialogue sequences add a bit of flavor to the campaigns, even though the scenarios play out more like bland training exercises.


You can tweak the interface to give the 3D view more real estate, but the quality of the unit models and their choppy animations make doing so a waste of time unless you're aiming for nothing more than a close-up of an enemy blowing up real good. Controls are unintuitive, and everything feels a bit out of place. For at least the first few missions, you need to constantly remind yourself how to do basic things, such as send choppers out on recon missions, due to oddities like the need to close some windows to give orders and the inability to use mouse scroll to pan the map around.


Gameplay is dry in Naval War: Arctic Circle, but there is a lot of tactical depth. Even though this is a naval game, you command full task forces and spend at least as much time sending helicopters to hunt subs and fighters to intercept enemy fighters as you do playing Popeye. You are given a tremendous amount of control over your units, as well. Everything in the game is geared to be closely overseen, if not micromanaged, including loadouts and individual attacks. Units do function on their own, though. Forget about a dogfight, for instance, and your pilots will deal with enemy missiles by initiating evasive maneuvers all on their lonesome. That said, there isn't any room for customizing your fleet, picking ships, and so on. Campaign scenarios are set in stone, as are the non-dynamic campaigns, so you need to work with the hands that are de



alt.

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